[code]  variable 1 = Actor 2 base_agi 
[code]  switch 1 ON if myvar = 1 
[code]  switch 11 ON if variable 1 = Animation 1 name 
[code]  Control_Variables = var1
[code]  variable 1 = InBattleTroop enemies 0 
[code]  times = Actor 1 class_id 
[code]  switch 1 ON if var1 = 0 
[code]  if hp = 0 
[code]  if var1 = 0 
[code]  if hp = 0 
[code]  if hp = Actor 1 maxhp 
[code]  if hp = 0 
[code]  if var1 = 0 
[code]  if var1 = 0 
[code]  if variable 1 = 20 
[code]  if var1 > 0 
[code]  if var1 = 0 
[code]  if variable 1 > 0 
[code]  if var1 above 1 
[code]  if variable 1 is_below 3 
[code]  if var1 = Party gold 
[code]  if var1 = variable 1 
[code]  if var1 = PartyMember 0 level 
[code]  if var1 = System_Database magic_number 
[code]  if var1 = System save_count 
[code]  var1 = 0 
[code]  enemy_id = Actor 1 states 0 
[code]  variable 1 = Animation 1 animation_hue 
[code]  variable 1 = Armor 1 agi_plus 
[code]  variable 1 = Event 1 blend_type 
[code]  variable 1 = Class 1 armor_set 0 
[code]  variable 1 = Class 1 name 
[code]  variable 1 = Armor 1 price 
[code]  variable 1 = CommonEvent 1 switch_id 
[code]  variable 1 = Element 1 
[code]  variable 1 = Element 1 
[code]  variable 1 = 0 
[code]  variable 1 = Enemy 1 battler_name 
[code]  variable 1 = Item 1 description 
[code]  variable 1 = Party gold 
[code]  variable 1 = Picture 1 blend_type 
[code]  variable 1 = 0 
[code]  variable 1 = Screen shake 
[code]  variable 1 = Item 1 animation1_id animation_hue 
[code]  variable 1 = Picture 1 opacity 
[code]  variable 1 = 0 
[code]  variable 1 = Map fog_name 
[code]  variable 1 = 0 
[code]  variable 1 = Map taken 0 0 
[code]  variable 1 = Actor 1 actor_id 
[code]  variable 1 = System_Database battle_transition 
[code]  variable 1 = Animation 1 position 
[code]  variable 1 = Screen weather_type 
[code]  variable 1 = Armor 1 agi_plus 
[code]  variable 1 = System save_count 
[code]  variable 1 = 0 
[code]  if variable 1 = Class 1 id 
[code]  parameter 301 can_escape? = variable 1
[code]  variable 1 = 0 
[code]  variable 2 = variable 1 
[code]  Control_Variables = variable 1
[code]  variable 1 = Item 1 animation1_id 
[code]  variable 1 = 10 
[code]  variable 1 = Actor 1 name 
[code]  hp = 100 
[code]  var1 = Actor 1 level 
[code]  variable 1 = Event 4 direction 
[code]  parameter 207 animation_id = variable 1
[code]  variable 1 = Weapon 7 price 
